Nintendo Famicom Lode Runner SKUFM6 (no box)
1 in stock (can be backordered)
Nintendo Famicom Lode Runner SKUFM6
Nintendo Famicom Lode Runner SKUFM6 is a puzzle video game first published by Broberbund in 1983.
The NES version of Nintendo Famicom Lode Runner was released by Hudson Soft in 1984 (North American release 1986) and became one of the earliest third-party games made for that system. It had 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. Although a level editor was included, there is no way to save levels created with it.
The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players’ problem-solving abilities or reaction times.
Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player’s character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.
Notably, the player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks high, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.
The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player’s character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
Actual item pictured.
Awesome little retro machines.
Sega Games, Sega Mega Drive