Nintendo Famicom Murder on the Mississippi SKUFM27

$13.65

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Product Description

Nintendo Famicom Murder on the Mississippi SKUFM27

Nintendo Famicom Murder on the Mississippi SKUFM27 , was licensed for release exclusively in Japan by Jaleco, who ported the game to the Nintendo Famicom as Mississippi Satsujin Jiken (ミシシッピー殺人事件 lit. “Mississippi Murder Case). It is an adventure game in which the player must solve a murder mystery on the luxury ship “Delta Princess”.  While heading to New Orleans from St. Louis on the ship “Delta Princess”, detective Sir Charles and Watson are caught up in the midst of a murder case by chance, that they must solve.  Agatha Christie fans will love this!

Characters (passengers and crew)

  • Sir Charles (チャールズ卿)

Not Holmes. Becomes the second victim. His appearance is similar to that of a painting of Sherlock Holmes by Charles Doyle (Arthur Conan Doyle’s father).

  • Watson (ワトソン)

Known as “Regis” in the Activision version. Only a few of his memos can be taken. He occasionally takes walks by himself without any notice. After Charles’ death, he longs to do everything over again the right way.

  • Dizzy (ディジー)

A prostitute, staying in Room 8. Going to New Orleans to visit her Aunt Pearl. Her aunt’s secret formula for Okra soup is popular among the passengers.

  • Taylor (テーラー)

Prostitute from Nevada. Staying in Room 2F20.

  • Carter (カーター)

Judge staying in Room 9. Has a reputation for drinking.

  • Helen (ヘレン)

The widow of a millionaire, staying in Room 2F23. Has a very bad reputation amongst the passengers.

  • Nelson (ネルソン)

The captain. Speaks of the incident even before entering the cabin and discovering the body.

  • William (ウィリアム)

Philanthropist staying in Room 2F15. His hobby is shooting, and he often hits birds.

  • Henry (ヘンリー)

Crew member staying in Room 1F27. Brown’s illegitimate son. Is in love with Taylor.

  • Brown (ブラウン)

The victim, found dead in Room 4. Owner of the Delta Princess, which he co-manages with Nelson. Also managed many additional businesses.

Trap

Sir Charles is staying in Room 3, and the normal assumption is to start the investigation in Room 1- however, pitfalls exist in Room 1 and Room 14. Falling through one of these holes results in death and an instant game over. There is also a trap in Room 16, in which a knife flies through the air towards Sir Charles immediately after he enters. Unless the knife is dodged it hits Sir Charles in the head and kills him, resulting in another instant game over. While solving the case reveals the true criminal, the identity of the person that set these traps remains a mystery. Since Watson does not fall through the pitfall traps, some players suspect that he might have been the one to set them.

Re-interviewing characters

Each suspect can only be spoken to once per piece of new information— consequently, if there is a piece of information missed the first time around, since it is impossible to talk to them again this can lead to the player becoming impossibly stuck in the game and unable to progress any further.

Note on the Ending

During the final stage of the game, the player must present evidence to reveal and prosecute the true criminal. However, if insufficient evidence has been examined/obtained the player will simply receive a game over due to lack of evidence.

 

Actual item pictured

 

 

Additional information

Weight 0.1 kg

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