Nintendo Famicom Super Mario Brothers 3 SKUFM16 (no box)
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Nintendo Famicom Super Mario Brothers 3 SKUFM16
Nintendo Famicom Super Mario Brothers 3 SKUFM16 is a 1988 platform video game developed and published by Nintendo in Japan in 1988. It is the fourth overall installment in the Super Mario Bros. series.
Super Mario Bros. 3 centers on plumbers Mario and Luigi who embark on a quest to save Princess Peach and the rulers of seven different kingdoms from the antagonist Koopa and his children, the Koopalings. The player, as Mario or Luigi, is able to defeat enemies by stomping them or using items that bestow magical powers. Mario and Luigi are given a wider range of abilities than in previous Super Mario games, including flying or sliding down slopes. In addition, Super Mario Bros. 3 introduces numerous elements, such as new enemy characters and the use of a world map to transition between levels, that have reappeared in or have influenced subsequent Mario games.
Super Mario Bros. 3 is acclaimed by many critics as one of the greatest video games of all time. It was a commercial success upon release, which was partly influenced by its promotion in the 1989 film The Wizard. The popularity of the game also inspired a short-lived animation series.
Super Mario Bros. 3 is a 2D, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous titles in the series but introduces several new elements. In addition to the running and jumping moves found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb up and down vines. In addition, with power-ups, Mario can fly and float. Each kingdom serves as a game world that is divided into levels, and an eighth region is included as the final world, Dark Land. The eight worlds feature distinct visual themes; for example, the second world, “Desert Land”, contains sand-covered levels with pyramids, while the levels in the fourth world, “Giant Land”, are populated with obstacles and enemies twice as tall and twice as wide as those in the other worlds.
The player navigates through the game via two game screens: an overworld map and a level play-field. The overworld map displays an overhead representation of the current world and has several paths leading from the world’s entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world’s goal. Moving the on-screen character to an action panel or fortress will allow access to that level’s playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies.
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; the first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world. Other map icons include large boulders and locked doors that impede paths, and several mini-games that provide the player a chance to obtain special power-ups. A new feature is the player’s option to save power-up items obtained in mini-games for later use via a menu accessible at the overworld screen.
In addition to special items from previous games like the “Super Mushroom” and the “Fire Flower”, new power-ups are introduced that provide the player with new options. The “Super Leaf” and “Tanooki Suit” give Mario raccoon and tanuki appearances respectively and allow him to fly or turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this marks the first appearance of the “ground pound” move in a Mario game, a move that was later given to Yoshi in Super Mario World 2: Yoshi’s Island and that later became part of Mario’s standard move set in Super Mario 64 and subsequent games. Other suits include the “Frog Suit”, which increases the character’s underwater speed and agility and improves jumping height on land, and the “Hammer Suit”, which gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks.
Super Mario Bros. 3 includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi. Through this mode, players can also access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another but may lose their turn if they lose the mini-game.
Actual item pictured. Includes cart case
Awesome little retro machines.
Sega Games, Sega Mega Drive
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