Nintendo Super Famicom Super Puyo Puyo SKUSFC16
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Product Description
Nintendo Super Famicom Super Puyo Puyo SKUSFC16
Nintendo Super Famicom Super Puyo Puyo SKUSFC16.
Banpresto released a version for the Super Famicom under the name Super Puyo Puyo (す〜ぱ〜 ぷよぷよ Sūpā Puyo Puyo) on December 10, 1993.
Puyo Pop, known as Minna de Puyo Puyo (みんなでぷよぷよ) in Japan, is the first Puyo Puyo game developed by Sega. The game featured an imperfect English translation which would be perfected, translated further to other languages, and released internationally as Puyo Pop several months later.
Arle and Carbuncle are wandering around when Carbuncle eats something. Arle forces him to spit it out, and notices it’s a piece of a “rune”. Suddenly a welcome sign materializes, and Carbuncle chases after it, leaving Arle to have to catch him. Meanwhile, Satan (renamed Dark Prince overseas to avoid religious implications) tries to fool Arle into going on a date with him at the Love Springs by breaking apart pieces of a ticket there (the “runes”), scattering them around, and luring Carbuncle away to get Arle to come to him…
There are four game modes:
- Single Puyo Puyo/Pop: see the rest of this article
- Double Puyo Puyo/Pop: two-player mode. Each time you complete Single Puyo Puyo, you unlock a new character to play as in this mode (see below)
- Minna de Puyo Puyo/Everybody Puyo Pop: four-player mode.
- Endless Puyo Puyo/Pop: Endless Mode, using Tsu‘s rules, or Task Mode (a la Nazo Puyo, except with a time limit and the board is not cleared after completing a mission)
Single Puyo Puyo Gameplay
Gameplay is effectively identical to that of Puyo Puyo Tsuu but includes each new nuisance (called “Block Puyo” overseas) rule from Tsu (Rule Henka, now “Hard Puyo”) and Sun (Sun Puyo, now “Point Puyo”) introduced in steps.
The story is divided into several courses (each course finding Arle in a different place); completing one course returns you to the title screen. Most courses have Kikimora introduce a new nuisance type. The courses:
Course | Enemies | Introduced |
---|---|---|
Hajimari Forest | Skeleton-T, Incubus, Seriri | nothing |
Goldtown | Kikimora, Suketadora, Harpy, Minotauros, Nohoho | Point Puyo/Sun (will always be offset) |
Gachinko Dungeon | Kikimora, Harpy, Zoh-Daimaoh, Rulue, Draco Centauros | Hard Puyo/Henka (cleared in two shots) |
Magical Tower | Kikimora, Suketadora, Incubus, Schezo Wegey, Witch | random nuisance already on the field at the beginning of the battle |
Satan’s Castle/Dark Prince Castle | Lagnus the Brave, Zoh-Daimaoh, Minotauros, Skeleton-T, Scehzo Wegey, Rulue, Satan | nothing |
Trial Labyrinth | Lagnus the Brave, Skeleton-T, Seriri, Incubus, Nohoho, Kikimora, Suketadora, Harpy, Zoh-Daimaoh, Draco Centauros, Minotauros, Witch, Schezo Wegey, Rulue, Satan, Carbuncle | nothing |
The game ends after Satan’s Castle. After that, play each chapter again to be able to do a special trading sidequest (below); completing that unlocks Trial Labyrinth.
Actual item pictured
Additional information
Weight | 0.1 kg |
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