Nintendo Super Famicom Teitoku no Ketsudan II P T O 2 SKUSFM14 (no box)
1 in stock (can be backordered)
Nintendo Super Famicom Teitoku no Ketsudan II P T O 2 SKUSFM14
Nintendo Super Famicom Teitoku no Ketsudan II P T O 2 SKUSFM14, also known as P.T.O 2 in the US, is a Koei strategy video game that depicts the conflict between the USA and Japan during World War 2.
Japanese players may now invade all sides of North America through the Panama Canal; bringing a transport of troops to invade Washington, D.C. Restrictions apply in this game as the Japanese players are unable to replenish their troops in a non-Japanese harbor like Bangkok, for example. Due to limitations, there is no way to recover damage for the Air Force. Players cannot shift the older model airplanes with the newer ones. If the number of aircraft of Air Corps base units and aircraft carriers have been significantly reduced in battle, the troops can only be reorganized into different patterns.
Taking control of the naval forces of both nations, each side tries to outsmart each other. Naval forces can be equipped with new technology when it becomes available. They can handle anti-aircraft weapons, radar, aiming devices, decryption units, incendiary weapons, flame throwers, and missile weapons. Battles between aircraft, ships, and infantrymen are shown as the battle for a certain region is resolved. Ships can intercept each other on the world map and engage in an impromptu combat session. However, with the perpetual victories at the conference along with the fighting power of the units, national power for the Japanese has been enhanced. A lot of units and a dedicated infrastructure could exceed the national power of the United States a few years after starting a war against them; causing a collapse in the game balance.
The final mission in the game has an extreme level of difficulty for the player controlling the Japanese side. During the course of the scenario, the Japanese forces become increasingly suicidal and reliant on the famous Japanese battleship Yamato in a desperate attempt to turn the tide against the Anglo-American forces. When playing the entire campaign from 1940 to the bitter end of World War II in Asia, the average player can complete the game in approximately 40 hours.
Actual item pictured.
Sega Games, Sega Mega Drive
There are no reviews yet.