Sony Playstation 2 Final Fantasy X2 SKUPS22
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Sony Playstation 2 Final Fantasy X2 SKUPS22
Sony Playstation 2 Final Fantasy X2 SKUPS22 is an role-playing game developed and published by Square for the PS2 video game console. The direct sequel to Final Fantasy X, the game’s story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before it leads to war.
Though a direct sequel to Final Fantasy X, Final Fantasy X-2 does not duplicate its predecessor’s gameplay; instead, it innovates on traditional elements. Like pre-Final Fantasy X installments, characters “level up” after a certain number of battles, by gaining pre-determined stat bonuses. The conditional turn-based battle system in Final Fantasy X has been replaced by a faster-paced variation of the Final Fantasy series’ traditional active time battle (ATB) system, which was originally designed by Hiroyuki Ito and first featured in Final Fantasy IV. Whenever a random enemy is encountered, the ATB system is used. Under this enhanced version of the ATB, playable characters may interrupt an enemy while they are preparing to take action, in lieu of waiting for an enemy’s turn to finish before attacking. Furthermore, it is possible for both characters and enemies to chain attacks together for greater damage.
Another departure from the gameplay of Final Fantasy X is in its world navigation system: players can visit almost every location in Spira from early in the game, transported via the airship Celsius. This is a deviation from the overall Final Fantasy series, where the most efficient means of transportation is typically not obtained until late in the game.
These two changes allow players to choose a less linear storyline. Unlike Final Fantasy X, in which a player’s course through the game’s world was largely straightforward, Final Fantasy X-2 is almost entirely free form. The game consists of five chapters, with each location featuring one scenario per chapter. Put together, the five scenarios in one locale form a subplot of the game, called an “Episode”. Only a few scenarios per chapter are integral to the game’s central plot, and are marked on the world navigation system as “Hotspots” (“Active Links” in the Japanese version). By accessing only Hotspots, a player can quickly proceed through the game’s story without participating in sidequests.
The game keeps track of the player’s completed percentage of the storyline, increased by viewing the scenarios comprising each Episode. If 100% of the game is completed, an additional ending will be unlocked. The game features a fork in its plot, allowing the player to make a choice that changes what scenes they see and the number of percentage points they acquire afterward. It is impossible to see all of the game’s content on a single playthrough, due to this fork in the storyline, although it is possible to achieve 100% storyline completion in a single playthrough. However, a 100% storyline completion can only be achieved through one of the two possible storylines. When the game is completed for the first time, it unlocks a New Game Plus option that allows the player to restart the game with all of the items, Garment Grids, dresspheres and storyline completion percentage achieved previously. However, all character levels are set back to one.
The field-map navigation system is largely unchanged from Final Fantasy X; it is still dominantly three dimensional with mostly continuous locations. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing and rotating camera angles.
The game’s sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release. These minigames include Gunner’s Gauntlet (a third-person/first-person shooter game) and Sphere Break (a mathematical coin game involving addition and multiplication), as well as the fictional underwater sport blitzball originally featured in Final Fantasy X with a different control scheme. Director Motomu Toriyama has explained that one of the concepts at issue during development was providing a large variety of minigames, such that “if you bought Final Fantasy X-2 you wouldn’t need any other game”
While the setting of the original Final Fantasy X was decidedly somber, in Final Fantasy X-2, the main characters were fitted with a jovial Charlie’s Angels-like motif. Aesthetically, the world of Spira is essentially unchanged in the two years since Final Fantasy X. Most areas are from the original return (exceptions being the Omega Ruins and Baaj Temple), with few new locations. The only significant changes include the reconstruction of the village of Kilika and the clearing of the mist atop Mt. Gagazet, revealing forgotten ruins. Additionally, the Palace of St. Bevelle is now accessible throughout the game, rather than only during mandatory storyline sequences. However, even with Sin gone, fiends are no less populous than before.
Despite cosmetic changes, there are major differences in the ideology of Spira’s people. After Sin’s defeat came the arrival of an era known as “the Eternal Calm”. The priests of the Yevon religion chose to expose the truth about the order, leaving the population to decide for themselves how to live in a world without that particular religion, and without Sin. Advanced technology and the Al Bhed are now embraced by the population as a whole, and most have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery long buried under the sands on Bikanel Island to spheres in forgotten caves and ruins. Those who pursue the latter are known as “sphere hunters”, of which many groups have formed.
Despite the absence of Sin and the corrupt maesters of Yevon, Spira is not without conflict. Young people were especially quick to abandon Yevon and embrace machinery (called “machina” in the game), eager to see Spira develop, while many of the older generation felt that cultural changes were happening too quickly. As new ideals and practices began to sweep Spira, several new political groups emerged. Most influential among them were the Youth League, led by Mevyn Nooj, and the New Yevon Party, led by a former priest named “Trema” until his disappearance, and later by Praetor Baralai. The Youth League consists mainly of young people, determined to see Spira completely abandon its past practices, while the New Yevon Party consists of members both old and young who felt that changes should be gradual, their motto being, “One thing at a time”.
Following their formation, both the Youth League and New Yevon sought High Summoner Yuna’s support in the hopes of bolstering their political presence. She chose to remain neutral, instead joining the Gullwings, the sphere hunter group to which her cousins Brother and Rikku belonged. She also began working with the excavation team of the Machine Faction, a neutral group of Al Bhed researching more advanced machina technology, and led by a young man named “Gippal”.
As time passed, tensions between the Youth League and New Yevon began to escalate towards violence. Meanwhile, Yuna sought spheres that she hoped would lead her to Tidus, her lost love who vanished during the ending of Final Fantasy X. After defeating Sin, Yuna initially retired to a quiet life on the island of Besaid, arranging appointments daily with the citizens of Spira. However, Rikku brought Yuna a video sphere discovered on Mt. Gagazet by her childhood guardian, Kimahri, now the elder of the Ronso Tribe. The sphere displayed a young man with a strong resemblance to Tidus, apparently locked inside a prison cell. Despite misgivings from Wakka—now married to his childhood friend, Lulu—Rikku convinced Yuna that she had fulfilled her duty to Spira and deserved to follow her heart. Yuna then left Besaid to join the Gullwings and hunt for more clues about the identity of the man shown in the sphere in the hope that it might be Tidus.
Whereas Final Fantasy X drew heavily on ancient Japanese culture and Asian settings, Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.An exception, however, is the Trainer dressphere, featuring the game’s main characters fighting alongside a dog, monkey and bird, the three animals befriended by the Japanese folk hero Momotaro in a traditional story. Another exception is the Samurai dressphere, which features each character fighting in traditional Japanese samurai armor.
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